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	<id>https://www.reasontech.fr/wiki/bannerlord/index.php?action=history&amp;feed=atom&amp;title=Configuring_Useful_Companions</id>
	<title>Configuring Useful Companions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.reasontech.fr/wiki/bannerlord/index.php?action=history&amp;feed=atom&amp;title=Configuring_Useful_Companions"/>
	<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;action=history"/>
	<updated>2026-06-02T23:56:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=112&amp;oldid=prev</id>
		<title>Midnight: /* UC features */</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=112&amp;oldid=prev"/>
		<updated>2023-11-19T11:52:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UC features&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:52, 19 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*'''disable_party_rebuild''' : When set to ''True'' (Default is ''False''), will prevent Uc from rebuilding your parties automatically. Since 0.5.3, this is a temporary option.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=111&amp;oldid=prev</id>
		<title>Midnight: /* UC quality of life */</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=111&amp;oldid=prev"/>
		<updated>2023-10-01T11:24:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UC quality of life&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''clan_member_limit_boost''' : This boosts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how many &lt;/del&gt;wanderers the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''clan_member_limit_boost''' : This boosts wanderers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limit &lt;/ins&gt;the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*'''clan_party_limit_boost''' : This boosts the party limit player clan can form by the defined number (default is 0). Requires ''UC_clan_tier_model'' to be ''True''. (Since v0.5.3)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=110&amp;oldid=prev</id>
		<title>Midnight: /* UC models */</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=110&amp;oldid=prev"/>
		<updated>2023-10-01T09:28:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UC models&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:28, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*'''UC_prosperity_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultSettlementProsperityModel'' with it's own (''UCSettlementProsperityModel''), allowing the governor to interact and limit prosperity in settlements if needed. It is part of the [[UC_Governors_works#Economy_control|governor work]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''UC_hero_creation''' : Not implemented yet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''UC_hero_creation''' : Not implemented yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=12&amp;oldid=prev</id>
		<title>Midnight: Created page with &quot;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC. You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml'' &lt;br&gt; ==UC models== Models are part of the game specifically designed to be modded, each one set various rules for an aspect...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=12&amp;oldid=prev"/>
		<updated>2023-03-03T17:46:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC. You can access this XML file in your &amp;#039;&amp;#039;Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml&amp;#039;&amp;#039; &amp;lt;br&amp;gt; ==UC models== Models are part of the game specifically designed to be modded, each one set various rules for an aspect...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC.&lt;br /&gt;
You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml''&lt;br /&gt;
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==UC models==&lt;br /&gt;
Models are part of the game specifically designed to be modded, each one set various rules for an aspect of the game. As an example, the clan model will determine how many parties you can have in your clan, how many wanderers you can recruit and more. The last model of the same type loaded will be the one active in game, allowing compatibility between mods, but since many mods use Harmony and do not respect this, or because you might simply want to use some of the models in UC, the configuration file allow you to disable or enable them separately to your convenience.&lt;br /&gt;
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*'''UC_inventory_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultInventoryCapacityModel'' with it's own (''UCInventoryCapacityModel''), allowing parties to have more carry capacity depending on the Steward skill of their QuarterMaster.&lt;br /&gt;
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*'''UC_party_size_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultPartySizeLimitModel'' with it's own (''UCPartySizeLimitModel''), allowing caravans to have more guards depending on the caravan master's skill.&lt;br /&gt;
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*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;br /&gt;
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*'''UC_hero_creation''' : Not implemented yet.&lt;br /&gt;
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==UC features==&lt;br /&gt;
These are features added in the game with UC that do not rely on a model and should be compatible with almost any other mod. The option to disable them or tweak them is only here for player convenience and taste.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_management''' : When set to ''True'' (default is ''True''), allows UC to manage wanderer spawning and management.&lt;br /&gt;
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*'''hideout_lure''' : When set to ''True'' (default is ''True''), adds the option to lure bandits out in the hideout menu.&lt;br /&gt;
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*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;br /&gt;
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==UC quality of life==&lt;br /&gt;
Here are features that change the game marginally but are made to improve the quality of life for players in-game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_min_spawn''' : Set it to the number of wanderers you want UC to keep in game (default is 30). UC will prefer non combat type over fighting ones, but setting it too low will result in no companions generated, as the base game generates it's own wanderers first. Requires ''wanderers_management'' to be set to ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''remove_auto_give_troops''' : When set to ''True'' (default is ''False''), UC will replace ''GarrisonTroopsCampaignBehavior'', preventing other parties in your clan from automatically giving troops to your garrisons. It does not affect parties from other clans.&lt;br /&gt;
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*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;br /&gt;
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*'''clan_member_limit_boost''' : This boosts how many wanderers the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;br /&gt;
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&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
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