<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.reasontech.fr/wiki/bannerlord/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Midnight</id>
	<title>RT Bannerlord - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.reasontech.fr/wiki/bannerlord/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Midnight"/>
	<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Special:Contributions/Midnight"/>
	<updated>2026-06-03T08:29:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=120</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=120"/>
		<updated>2024-06-03T18:05:35Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v129.zip UsefulCompanions 0.5.4] for M&amp;amp;B2 v1.2.9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.5 to v1.2.7&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=119</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=119"/>
		<updated>2023-12-16T18:58:25Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.5 to v1.2.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=118</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=118"/>
		<updated>2023-12-16T17:11:39Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.5 to v1.2.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=117</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=117"/>
		<updated>2023-11-25T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=116</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=116"/>
		<updated>2023-11-19T12:03:45Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.0 to v1.2.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=115</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=115"/>
		<updated>2023-11-19T12:00:18Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.1.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.0 to v1.2.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.3&lt;br /&gt;
**Added an option to turn off auto party rebuild.&lt;br /&gt;
**Added an option to increase party number.&lt;br /&gt;
**Improved translation files.&lt;br /&gt;
**Fixed two potential crash caused by clans without leaders.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.1 and 0.5.2&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party.&lt;br /&gt;
**Improved compatibility with other mods.&lt;br /&gt;
**Some code optimization. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=114</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=114"/>
		<updated>2023-11-19T11:58:08Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.1.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v120.zip UsefulCompanions 0.5.3] for M&amp;amp;B2 v1.2.0 to v1.2.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v115.zip UsefulCompanions 0.5.2] for M&amp;amp;B2 v1.1.4 to v1.1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.1&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party&lt;br /&gt;
**Improved compatibility with other mods&lt;br /&gt;
**Some code optimization &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=113</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=113"/>
		<updated>2023-11-19T11:53:36Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Other External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.1.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.1&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party&lt;br /&gt;
**Improved compatibility with other mods&lt;br /&gt;
**Some code optimization &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=112</id>
		<title>Configuring Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=112"/>
		<updated>2023-11-19T11:52:53Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* UC features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC.&lt;br /&gt;
You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==UC models==&lt;br /&gt;
Models are part of the game specifically designed to be modded, each one set various rules for an aspect of the game. As an example, the clan model will determine how many parties you can have in your clan, how many wanderers you can recruit and more. The last model of the same type loaded will be the one active in game, allowing compatibility between mods, but since many mods use Harmony and do not respect this, or because you might simply want to use some of the models in UC, the configuration file allow you to disable or enable them separately to your convenience.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''UC_inventory_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultInventoryCapacityModel'' with it's own (''UCInventoryCapacityModel''), allowing parties to have more carry capacity depending on the Steward skill of their QuarterMaster.&lt;br /&gt;
&lt;br /&gt;
*'''UC_party_size_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultPartySizeLimitModel'' with it's own (''UCPartySizeLimitModel''), allowing caravans to have more guards depending on the caravan master's skill.&lt;br /&gt;
&lt;br /&gt;
*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;br /&gt;
&lt;br /&gt;
*'''UC_prosperity_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultSettlementProsperityModel'' with it's own (''UCSettlementProsperityModel''), allowing the governor to interact and limit prosperity in settlements if needed. It is part of the [[UC_Governors_works#Economy_control|governor work]].&lt;br /&gt;
&lt;br /&gt;
*'''UC_hero_creation''' : Not implemented yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC features==&lt;br /&gt;
These are features added in the game with UC that do not rely on a model and should be compatible with almost any other mod. The option to disable them or tweak them is only here for player convenience and taste.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_management''' : When set to ''True'' (default is ''True''), allows UC to manage wanderer spawning and management.&lt;br /&gt;
&lt;br /&gt;
*'''hideout_lure''' : When set to ''True'' (default is ''True''), adds the option to lure bandits out in the hideout menu.&lt;br /&gt;
&lt;br /&gt;
*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;br /&gt;
&lt;br /&gt;
*'''disable_party_rebuild''' : When set to ''True'' (Default is ''False''), will prevent Uc from rebuilding your parties automatically. Since 0.5.3, this is a temporary option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC quality of life==&lt;br /&gt;
Here are features that change the game marginally but are made to improve the quality of life for players in-game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_min_spawn''' : Set it to the number of wanderers you want UC to keep in game (default is 30). UC will prefer non combat type over fighting ones, but setting it too low will result in no companions generated, as the base game generates it's own wanderers first. Requires ''wanderers_management'' to be set to ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''remove_auto_give_troops''' : When set to ''True'' (default is ''False''), UC will replace ''GarrisonTroopsCampaignBehavior'', preventing other parties in your clan from automatically giving troops to your garrisons. It does not affect parties from other clans.&lt;br /&gt;
&lt;br /&gt;
*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;br /&gt;
&lt;br /&gt;
*'''clan_member_limit_boost''' : This boosts wanderers limit the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''clan_party_limit_boost''' : This boosts the party limit player clan can form by the defined number (default is 0). Requires ''UC_clan_tier_model'' to be ''True''. (Since v0.5.3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=111</id>
		<title>Configuring Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=111"/>
		<updated>2023-10-01T11:24:53Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* UC quality of life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC.&lt;br /&gt;
You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==UC models==&lt;br /&gt;
Models are part of the game specifically designed to be modded, each one set various rules for an aspect of the game. As an example, the clan model will determine how many parties you can have in your clan, how many wanderers you can recruit and more. The last model of the same type loaded will be the one active in game, allowing compatibility between mods, but since many mods use Harmony and do not respect this, or because you might simply want to use some of the models in UC, the configuration file allow you to disable or enable them separately to your convenience.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''UC_inventory_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultInventoryCapacityModel'' with it's own (''UCInventoryCapacityModel''), allowing parties to have more carry capacity depending on the Steward skill of their QuarterMaster.&lt;br /&gt;
&lt;br /&gt;
*'''UC_party_size_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultPartySizeLimitModel'' with it's own (''UCPartySizeLimitModel''), allowing caravans to have more guards depending on the caravan master's skill.&lt;br /&gt;
&lt;br /&gt;
*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;br /&gt;
&lt;br /&gt;
*'''UC_prosperity_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultSettlementProsperityModel'' with it's own (''UCSettlementProsperityModel''), allowing the governor to interact and limit prosperity in settlements if needed. It is part of the [[UC_Governors_works#Economy_control|governor work]].&lt;br /&gt;
&lt;br /&gt;
*'''UC_hero_creation''' : Not implemented yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC features==&lt;br /&gt;
These are features added in the game with UC that do not rely on a model and should be compatible with almost any other mod. The option to disable them or tweak them is only here for player convenience and taste.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_management''' : When set to ''True'' (default is ''True''), allows UC to manage wanderer spawning and management.&lt;br /&gt;
&lt;br /&gt;
*'''hideout_lure''' : When set to ''True'' (default is ''True''), adds the option to lure bandits out in the hideout menu.&lt;br /&gt;
&lt;br /&gt;
*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC quality of life==&lt;br /&gt;
Here are features that change the game marginally but are made to improve the quality of life for players in-game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_min_spawn''' : Set it to the number of wanderers you want UC to keep in game (default is 30). UC will prefer non combat type over fighting ones, but setting it too low will result in no companions generated, as the base game generates it's own wanderers first. Requires ''wanderers_management'' to be set to ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''remove_auto_give_troops''' : When set to ''True'' (default is ''False''), UC will replace ''GarrisonTroopsCampaignBehavior'', preventing other parties in your clan from automatically giving troops to your garrisons. It does not affect parties from other clans.&lt;br /&gt;
&lt;br /&gt;
*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;br /&gt;
&lt;br /&gt;
*'''clan_member_limit_boost''' : This boosts wanderers limit the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''clan_party_limit_boost''' : This boosts the party limit player clan can form by the defined number (default is 0). Requires ''UC_clan_tier_model'' to be ''True''. (Since v0.5.3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=110</id>
		<title>Configuring Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=110"/>
		<updated>2023-10-01T09:28:27Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* UC models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC.&lt;br /&gt;
You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==UC models==&lt;br /&gt;
Models are part of the game specifically designed to be modded, each one set various rules for an aspect of the game. As an example, the clan model will determine how many parties you can have in your clan, how many wanderers you can recruit and more. The last model of the same type loaded will be the one active in game, allowing compatibility between mods, but since many mods use Harmony and do not respect this, or because you might simply want to use some of the models in UC, the configuration file allow you to disable or enable them separately to your convenience.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''UC_inventory_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultInventoryCapacityModel'' with it's own (''UCInventoryCapacityModel''), allowing parties to have more carry capacity depending on the Steward skill of their QuarterMaster.&lt;br /&gt;
&lt;br /&gt;
*'''UC_party_size_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultPartySizeLimitModel'' with it's own (''UCPartySizeLimitModel''), allowing caravans to have more guards depending on the caravan master's skill.&lt;br /&gt;
&lt;br /&gt;
*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;br /&gt;
&lt;br /&gt;
*'''UC_prosperity_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultSettlementProsperityModel'' with it's own (''UCSettlementProsperityModel''), allowing the governor to interact and limit prosperity in settlements if needed. It is part of the [[UC_Governors_works#Economy_control|governor work]].&lt;br /&gt;
&lt;br /&gt;
*'''UC_hero_creation''' : Not implemented yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC features==&lt;br /&gt;
These are features added in the game with UC that do not rely on a model and should be compatible with almost any other mod. The option to disable them or tweak them is only here for player convenience and taste.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_management''' : When set to ''True'' (default is ''True''), allows UC to manage wanderer spawning and management.&lt;br /&gt;
&lt;br /&gt;
*'''hideout_lure''' : When set to ''True'' (default is ''True''), adds the option to lure bandits out in the hideout menu.&lt;br /&gt;
&lt;br /&gt;
*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC quality of life==&lt;br /&gt;
Here are features that change the game marginally but are made to improve the quality of life for players in-game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_min_spawn''' : Set it to the number of wanderers you want UC to keep in game (default is 30). UC will prefer non combat type over fighting ones, but setting it too low will result in no companions generated, as the base game generates it's own wanderers first. Requires ''wanderers_management'' to be set to ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''remove_auto_give_troops''' : When set to ''True'' (default is ''False''), UC will replace ''GarrisonTroopsCampaignBehavior'', preventing other parties in your clan from automatically giving troops to your garrisons. It does not affect parties from other clans.&lt;br /&gt;
&lt;br /&gt;
*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;br /&gt;
&lt;br /&gt;
*'''clan_member_limit_boost''' : This boosts how many wanderers the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=109</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=109"/>
		<updated>2023-05-04T10:17:37Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.2 to v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.1&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party&lt;br /&gt;
**Improved compatibility with other mods&lt;br /&gt;
**Some code optimization &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=108</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=108"/>
		<updated>2023-05-04T08:39:55Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v113.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.1&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party&lt;br /&gt;
**Improved compatibility with other mods&lt;br /&gt;
**Some code optimization &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=107</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=107"/>
		<updated>2023-04-14T11:04:32Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other External links==&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2941096327 steam workshop] latest version for Bannerlord 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v112.zip UsefulCompanions 0.5.1] for M&amp;amp;B2 v1.1.0 to v1.1.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*UsefulCompanions 0.5.0 [[Deleted versions|deleted reasons]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]]&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.1&lt;br /&gt;
**Fixed a crash when partyleader hero died and trying to rebuild the party&lt;br /&gt;
**Improved compatibility with other mods&lt;br /&gt;
**Some code optimization &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_manage_food&amp;diff=44</id>
		<title>UC manage food</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_manage_food&amp;diff=44"/>
		<updated>2023-03-15T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quartermaster menu.jpg|thumb|alt=Quartermaster's menu|Quartermaster's food managing menu.]]&lt;br /&gt;
[[File:Quartermaster menu 2.jpg|thumb|alt=Quartermaster's menu opions|Quartermaster's food menu options.]]&lt;br /&gt;
This is a new option available with Useful Companions allowing your party to buy food automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How to use==&lt;br /&gt;
You need first to set one of your companions as a quarter master, he is the one inside your party that will manage it for you.&lt;br /&gt;
Then you need to speak to him and select the &amp;quot;We need to discuss your position in the clan&amp;quot; to be able to access the food management menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Configuration==&lt;br /&gt;
*''Change stock quantity'' sets how many days of food your quarter master will try to keep stocked into your inventory.&lt;br /&gt;
*''Change allocated funds'' sets how much gold at max (it's a percent) the quarter master will use to buy food in settlements.&lt;br /&gt;
*''Try to maximize party moral'' or ''Always buy the cheapest'' decides if the quarter master will try to buy various foods to keep moral as high as possible in the party or will buy the cheapest food to save gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How it works==&lt;br /&gt;
If the quarter master have been tasked to manage the food, he will each time your party leave a settlement, try to buy the food needed to fill your request.&lt;br /&gt;
You need to note this is not a guaranteed success as many things can prevent him accomplishing is duty, maybe there is not enough food in the settlement, maybe you have not enough gold left or you simply bought food before leaving the city, doing his job.&lt;br /&gt;
This tasks is also triggered only when your party leave a settlement to be sure he do not use money you might want to use for something else, like a new weapon, so you need to be careful not spend all your money too often or this feature will simply stop working.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Quartermaster_menu_2.jpg&amp;diff=43</id>
		<title>File:Quartermaster menu 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Quartermaster_menu_2.jpg&amp;diff=43"/>
		<updated>2023-03-15T00:04:15Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quarter master menu options&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Quartermaster_menu.jpg&amp;diff=42</id>
		<title>File:Quartermaster menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Quartermaster_menu.jpg&amp;diff=42"/>
		<updated>2023-03-15T00:03:13Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=41</id>
		<title>UC transfer companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=41"/>
		<updated>2023-03-14T23:57:41Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Transfer.jpg|thumb|Transfer your heroes between parties|alt=Transfer companion screen]]&lt;br /&gt;
Originally this feature was in a separate mod [[Transfer_Companions|Transfer Companions]] that had many issues with Taleworlds many updates and ended really hard to maintain on it's own. It was originally supposed to be a temporary mod until Taleworlds integrate the feature to the game, but with the release of 1.0.0 and later 1.1.0 it looked like their direction was to never allow player to have companions outside of the main party. That's the two reason it was reworked, improved for performance and compatibility then integrated to Useful Companions 0.5.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
When meeting with another party of your clan and using the dialogue to manage their troops, UC will now allows you to move heroes just like any regular troops with a few restrictions. They must not be assigned any role, and it shouldn't be the main hero (Of course). Also you can't assign them to a garrison as they are not really parties and would lead to many issues at least in M&amp;amp;B2 v1.1.x. But it might be allowed later if the game evolves in the right direction and allows captains or party roles for cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Assigning roles==&lt;br /&gt;
When a party have more than one hero in, it's display on the clan page automatically changes to allow you to set party roles correctly and you have just to set them to your liking like you would with your own main party. This is in 0.5.0 using the default M&amp;amp;B2 interface and nothing have been changed here so far, the game handles this not too bad on it's own. It is however planned to change this interface a bit to allow a better control on your parties like a button to enable or not the auto rebuild option for each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Auto party rebuild==&lt;br /&gt;
Introduced in 0.5.0 this feature is still work in progress. The game will now remember how you set your parties and will automatically rebuild them if they are defeated with all the heroes assigned to the right role and ready to fight removing the tedious micromanagement to re-transfer them and assign again the roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Caravan management==&lt;br /&gt;
In 0.5.0 your caravans aren't rebuilt automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Technical information==&lt;br /&gt;
Unlike original Transfer companions UC do not use reflection anymore to achieve the same result, instead it detects what viewmodel is currently in use by the screen manager and reach this way for the party transfer screen when it shows up. Once UC has access to the screen it replaces its logic with a new one using the decorated pattern. This new approach should be a lot easier to maintain and compatible with any mod changing the transfer screen logic as long as UC loads after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Transfer.jpg&amp;diff=40</id>
		<title>File:Transfer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Transfer.jpg&amp;diff=40"/>
		<updated>2023-03-14T23:55:57Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Transfer companions without affected roles&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=39</id>
		<title>Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=39"/>
		<updated>2023-03-14T21:29:30Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caravan improved party size.jpg|thumb|Caravan improved party size]]&lt;br /&gt;
Useful companions is a mod that improves usefulness of Mount &amp;amp; Blade 2 companions, allowing them to earn more experience out of combat and brings new options both to level them and use them in the game.&lt;br /&gt;
This mod do not use harmony and is given a lot of care to avoid conflict as much as possible while remaining as fast as possible.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* [[UC wanderers|New wanderers]] suited for non fighting tasks and roles.&lt;br /&gt;
* Various [[UC experience gain expanded|new ways to earn experience]] for heroes.&lt;br /&gt;
* A new system to [[UC lure bandits out|lure bandits out of their hideouts]] using your scout and engineer.&lt;br /&gt;
* Allows quartermasters to [[UC manage food|manage food]] automatically on each visit in a town.&lt;br /&gt;
* Caravans are reworked to be a viable and interesting alternative to workshops.&lt;br /&gt;
* Various improvement for all parties depending on hero roles and skills.&lt;br /&gt;
* Reworked wanderers spawn and travelling.&lt;br /&gt;
* [[UC Governors works|Governors works]] now actively for the clan.&lt;br /&gt;
* The scout improve player's infiltration chances.&lt;br /&gt;
* [[UC soft respec|Soft respec]] your companions focus and attributes.&lt;br /&gt;
* Add some options to adjust clans attributes.&lt;br /&gt;
* [[UC transfer companions|Transfer companions]] between your parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is planned ==&lt;br /&gt;
Generally the mod will try to give more options related to companions to deal with situations, especially if they are related to management and more generally non combat oriented.&amp;lt;br&amp;gt;&lt;br /&gt;
Are planned for the current major update :&lt;br /&gt;
* Governors would allow a private tournament for their clan to improve fighting skills out of combat. (Delayed)&lt;br /&gt;
* Governors would allow a siege simulation with player army against garrison to train both sides in such situation. (Delayed)&lt;br /&gt;
* Rework of how heroes are generated to have more consistent skills attributes and focus points, to also have wanders with slightly lower level and easier to customize.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more details on the coming and past roadmap see [[UC major updates|major updates.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Get started ==&lt;br /&gt;
* [[Download Useful Companions|Download UC]] for your version of the game.&lt;br /&gt;
* [[Configuring Useful Companions|Configure UC]] to your liking.&lt;br /&gt;
* [[Download Useful Companions#Changelog|Change log]] for all versions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical information ==&lt;br /&gt;
Here are some technical information for people wondering how it works.&lt;br /&gt;
&lt;br /&gt;
* No dependencies are required, there might be some in the future but will be fully optional.&lt;br /&gt;
* The [[Configuring Useful Companions|config file]] is located in your document and is a XML file you can open with any text editor, keeping your preferences even if you uninstall and reinstall the mod.&lt;br /&gt;
* It doesn't use Harmony and will never.&lt;br /&gt;
* [[UC manage food|Quartermaster autobuy food]] preferences are stored into your savegame using Bannerlord system, it should keep them even if you remove the mod. Simple data types are used to not bloat your save and keep the mod as compatible as possible.&lt;br /&gt;
* Completely save compatible, you can turn it on or off whenever you want.&lt;br /&gt;
* Since 0.4.6 UC uses the decorated pattern to make it compatible with other mods changing game models.&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_Governors_works&amp;diff=38</id>
		<title>UC Governors works</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_Governors_works&amp;diff=38"/>
		<updated>2023-03-14T21:24:55Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all governor features introduced with UsefulCompanions since 0.4.0 (first part of the governor update)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
Some of those features affects all the governors in the game (Including NPCs) while a few are specific to the player.&lt;br /&gt;
Of course if you want to enjoy all those features you need to own a town or castle and set one of your companion as governor of this settlement.&lt;br /&gt;
Some features are available only for castles, others only for towns, most are for both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notables support==&lt;br /&gt;
Everyday for each notable not supporting the settlement's owner clan the governors will try to get local notables in cities and bound settlement to change who they support, the result depends of various things :&lt;br /&gt;
* The highest the charm skill of the governor, the better&lt;br /&gt;
* If the notable is already supporting another hero, the worst his reputation with him, the better&lt;br /&gt;
* Since 0.4.5 InBloom and Young And Respectful perks improve the outcome for matching genders&lt;br /&gt;
Each successful notable changing his support will grant the governor some charm experience. Note this also works for NPC clans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Ransoming prisoners==&lt;br /&gt;
Since 0.4.6 everyday governors will ransom prisoners in town or castle prison if they are too many. In vanilla Bannerlord the prison capacity depends from the wall level of a settlement, with a capacity of 30 at max level. To avoid prisoners escaping governors will now ransom non heroes, starting with the lower tier to get down this limit and keep at least 10% of empty room.&lt;br /&gt;
Note if there are only heroes in the prison, they won't ransom anybody and will still have overpopulated prisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Changing trade bound settlements==&lt;br /&gt;
* First what is a trade bound settlement? Each village in Banner lord is bound to a castle or town, that's why they change owner when the town or castle are conquered, but they also have a town they are bound to only for trade purpose. For towns, trade bound and bound are the same but for castle they are different.&lt;br /&gt;
* What is the issue with trade bound settlements? In vanilla game the trade bound settlement is always the closest town, what could lead to stupid behavior like your villagers trading with the enemy while your nearby town have no good. For example Makheb is supplied not only by villages around the town but also the empire settlements fromthe other side of the river while Amprela don't get any iron or wood.&lt;br /&gt;
* What UC is changing? Since 0.4.5 every day if there is a governor assigned to a castle he will check for each bound village where it is trading his goods and change the target more accordingly. Not only it will take in consideration distance, but also culture and kingdom. Villages will prefer to trade with towns of the same culture and the same kingdom, they will also avoid kingdom they are at war with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Economy control==&lt;br /&gt;
In M&amp;amp;B2 the food consumption of a town is ruled by the garrison and the prosperity, the higher they are the more food will be consumed. When starvation appears the garrison will be disbanded to free some food and it's usually not enough to stop the downward spiral leaving your town vulnerable.&lt;br /&gt;
With UC 0.4.7 and after your governor will prevent prosperity to increase when there is no extra food available, but they will be also able to reduce this prosperity if the food stocks are low and no extra food is making it in the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_experience_gain_expanded&amp;diff=37</id>
		<title>UC experience gain expanded</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_experience_gain_expanded&amp;diff=37"/>
		<updated>2023-03-14T21:05:26Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the original and first goal of Useful companions, allow heroes to earn experience to level skills they weren't allowed to improve in the main game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daily XP==&lt;br /&gt;
This is the first way for heroes to earn XP, each day (on daily tick) a routine will be triggered to award them some experience depending on their role and various parameter detailed down.&lt;br /&gt;
====Party roles====&lt;br /&gt;
*Scouts earns Roguery xp equal to the number of prisoners in the party multiplied by 2&lt;br /&gt;
*Surgeon earns Steward xp equal to the number of pack animals in the party divided by 2&lt;br /&gt;
*Quarter master earns Charm xp equal to the number of moral points over 65 multiplied by 2&lt;br /&gt;
&lt;br /&gt;
====Caravan masters====&lt;br /&gt;
*Earns Steward xp equal to the number of non hero members multiplied by 2&lt;br /&gt;
*Earns Scouting xp equal to 10&lt;br /&gt;
&lt;br /&gt;
====Governors====&lt;br /&gt;
*Earns Trade xp equal to the trade tax of the day divided by 10 if the settlement is a city&lt;br /&gt;
*Earns Engineering  xp equal to 25 if the settlement is a city, 12 if it's a castle&lt;br /&gt;
*Earns Charm xp equal to the settlement loyalty divided by 2&lt;br /&gt;
*Earns Leadership xp equal to the number of troops in garrison divided by 5&lt;br /&gt;
*Earn Steward xp equal to the prosperity change in settlement multiplied by 5, added to the number of bound settlement multiplied by 5&lt;br /&gt;
*Earns randomly some xp in the 6 battle skills depending on the number of milita with a minimum of 10 points&lt;br /&gt;
&lt;br /&gt;
==Special Tasks==&lt;br /&gt;
====Autobuy Food====&lt;br /&gt;
====Prisoner recruiting====&lt;br /&gt;
====Get notables support====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=24</id>
		<title>Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=24"/>
		<updated>2023-03-03T18:13:00Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caravan improved party size.jpg|thumb|Caravan improved party size]]&lt;br /&gt;
Useful companions is a mod that improves usefulness of Mount &amp;amp; Blade 2 companions, allowing them to earn more experience out of combat and brings new options both to level them and use them in the game.&lt;br /&gt;
This mod do not use harmony and is given a lot of care to avoid conflict as much as possible while remaining as fast as possible.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* [[UC wanderers|New wanderers]] suited for non fighting tasks and roles.&lt;br /&gt;
* Various [[UC experience gain expanded|new ways to earn experience]] for heroes.&lt;br /&gt;
* A new system to [[UC lure bandits out|lure bandits out of their hideouts]] using your scout and engineer.&lt;br /&gt;
* Allows quartermasters to [[UC manage food|manage food]] automatically on each visit in a town.&lt;br /&gt;
* Caravans are reworked to be a viable and interesting alternative to workshops.&lt;br /&gt;
* Various improvement for all parties depending on hero roles and skills.&lt;br /&gt;
* Reworked wanderers spawn and travelling.&lt;br /&gt;
* [[UC Governors works|Governors works]] now actively for the clan.&lt;br /&gt;
* The scout improve player's infiltration chances.&lt;br /&gt;
* Soft respec your companions focus and attributes.&lt;br /&gt;
* Add some options to adjust clans attributes.&lt;br /&gt;
* [[UC transfer companions|Transfer companions]] between your parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is planned ==&lt;br /&gt;
Generally the mod will try to give more options related to companions to deal with situations, especially if they are related to management and more generally non combat oriented.&amp;lt;br&amp;gt;&lt;br /&gt;
Are planned for the current major update :&lt;br /&gt;
* Governors would allow a private tournament for their clan to improve fighting skills out of combat. (Delayed)&lt;br /&gt;
* Governors would allow a siege simulation with player army against garrison to train both sides in such situation. (Delayed)&lt;br /&gt;
* Rework of how heroes are generated to have more consistent skills attributes and focus points, to also have wanders with slightly lower level and easier to customize.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more details on the coming and past roadmap see [[UC major updates|major updates.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Get started ==&lt;br /&gt;
* [[Download Useful Companions|Download UC]] for your version of the game.&lt;br /&gt;
* [[Configuring Useful Companions|Configure UC]] to your liking.&lt;br /&gt;
* [[Download Useful Companions#Changelog|Change log]] for all versions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical information ==&lt;br /&gt;
Here are some technical information for people wondering how it works.&lt;br /&gt;
&lt;br /&gt;
* No dependencies are required, there might be some in the future but will be fully optional.&lt;br /&gt;
* The config file is located in your document and is a XML file you can open with any text editor, keeping your preferences even if you uninstall and reinstall the mod.&lt;br /&gt;
* It doesn't use Harmony and will never.&lt;br /&gt;
* Quartermaster autobuy food preferences are stored into your savegame using Bannerlord system, it should keep them even if you remove the mod. Simple data types are used to not bloat your save and keep the mod as compatible as possible.&lt;br /&gt;
* Completely save compatible, you can turn it on or off whenever you want.&lt;br /&gt;
* Since 0.4.6 UC uses the decorated pattern to make it compatible with other mods changing game models.&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=23</id>
		<title>Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=23"/>
		<updated>2023-03-03T18:12:47Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caravan improved party size.jpg|thumb|Caravan improved party size]]&lt;br /&gt;
Useful companions is a mod that improves usefulness of Mount &amp;amp; Blade 2 companions, allowing them to earn more experience out of combat and brings new options both to level them and use them in the game.&lt;br /&gt;
This mod do not use harmony and is given a lot of care to avoid conflict as much as possible while remaining as fast as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Features ==&lt;br /&gt;
* [[UC wanderers|New wanderers]] suited for non fighting tasks and roles.&lt;br /&gt;
* Various [[UC experience gain expanded|new ways to earn experience]] for heroes.&lt;br /&gt;
* A new system to [[UC lure bandits out|lure bandits out of their hideouts]] using your scout and engineer.&lt;br /&gt;
* Allows quartermasters to [[UC manage food|manage food]] automatically on each visit in a town.&lt;br /&gt;
* Caravans are reworked to be a viable and interesting alternative to workshops.&lt;br /&gt;
* Various improvement for all parties depending on hero roles and skills.&lt;br /&gt;
* Reworked wanderers spawn and travelling.&lt;br /&gt;
* [[UC Governors works|Governors works]] now actively for the clan.&lt;br /&gt;
* The scout improve player's infiltration chances.&lt;br /&gt;
* Soft respec your companions focus and attributes.&lt;br /&gt;
* Add some options to adjust clans attributes.&lt;br /&gt;
* [[UC transfer companions|Transfer companions]] between your parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is planned ==&lt;br /&gt;
Generally the mod will try to give more options related to companions to deal with situations, especially if they are related to management and more generally non combat oriented.&amp;lt;br&amp;gt;&lt;br /&gt;
Are planned for the current major update :&lt;br /&gt;
* Governors would allow a private tournament for their clan to improve fighting skills out of combat. (Delayed)&lt;br /&gt;
* Governors would allow a siege simulation with player army against garrison to train both sides in such situation. (Delayed)&lt;br /&gt;
* Rework of how heroes are generated to have more consistent skills attributes and focus points, to also have wanders with slightly lower level and easier to customize.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more details on the coming and past roadmap see [[UC major updates|major updates.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Get started ==&lt;br /&gt;
* [[Download Useful Companions|Download UC]] for your version of the game.&lt;br /&gt;
* [[Configuring Useful Companions|Configure UC]] to your liking.&lt;br /&gt;
* [[Download Useful Companions#Changelog|Change log]] for all versions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical information ==&lt;br /&gt;
Here are some technical information for people wondering how it works.&lt;br /&gt;
&lt;br /&gt;
* No dependencies are required, there might be some in the future but will be fully optional.&lt;br /&gt;
* The config file is located in your document and is a XML file you can open with any text editor, keeping your preferences even if you uninstall and reinstall the mod.&lt;br /&gt;
* It doesn't use Harmony and will never.&lt;br /&gt;
* Quartermaster autobuy food preferences are stored into your savegame using Bannerlord system, it should keep them even if you remove the mod. Simple data types are used to not bloat your save and keep the mod as compatible as possible.&lt;br /&gt;
* Completely save compatible, you can turn it on or off whenever you want.&lt;br /&gt;
* Since 0.4.6 UC uses the decorated pattern to make it compatible with other mods changing game models.&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=22</id>
		<title>UC transfer companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=22"/>
		<updated>2023-03-03T18:12:07Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Technical information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally this feature was in a separate mod [[Transfer_Companions|Transfer Companions]] that had many issues with Taleworlds many updates and ended really hard to maintain on it's own. It was originally supposed to be a temporary mod until Taleworlds integrate the feature to the game, but with the release of 1.0.0 and later 1.1.0 it looked like their direction was to never allow player to have companions outside of the main party. That's the two reason it was reworked, improved for performance and compatibility then integrated to Useful Companions 0.5.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
When meeting with another party of your clan and using the dialogue to manage their troops, UC will now allows you to move heroes just like any regular troops with a few restrictions. They must not be assigned any role, and it shouldn't be the main hero (Of course). Also you can't assign them to a garrison as they are not really parties and would lead to many issues at least in M&amp;amp;B2 v1.1.x. But it might be allowed later if the game evolves in the right direction and allows captains or party roles for cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Assigning roles==&lt;br /&gt;
When a party have more than one hero in, it's display on the clan page automatically changes to allow you to set party roles correctly and you have just to set them to your liking like you would with your own main party. This is in 0.5.0 using the default M&amp;amp;B2 interface and nothing have been changed here so far, the game handles this not too bad on it's own. It is however planned to change this interface a bit to allow a better control on your parties like a button to enable or not the auto rebuild option for each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Auto party rebuild==&lt;br /&gt;
Introduced in 0.5.0 this feature is still work in progress. The game will now remember how you set your parties and will automatically rebuild them if they are defeated with all the heroes assigned to the right role and ready to fight removing the tedious micromanagement to re-transfer them and assign again the roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Caravan management==&lt;br /&gt;
In 0.5.0 your caravans aren't rebuilt automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Technical information==&lt;br /&gt;
Unlike original Transfer companions UC do not use reflection anymore to achieve the same result, instead it detects what viewmodel is currently in use by the screen manager and reach this way for the party transfer screen when it shows up. Once UC has access to the screen it replaces its logic with a new one using the decorated pattern. This new approach should be a lot easier to maintain and compatible with any mod changing the transfer screen logic as long as UC loads after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=21</id>
		<title>UC transfer companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=21"/>
		<updated>2023-03-03T18:11:07Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally this feature was in a separate mod [[Transfer_Companions|Transfer Companions]] that had many issues with Taleworlds many updates and ended really hard to maintain on it's own. It was originally supposed to be a temporary mod until Taleworlds integrate the feature to the game, but with the release of 1.0.0 and later 1.1.0 it looked like their direction was to never allow player to have companions outside of the main party. That's the two reason it was reworked, improved for performance and compatibility then integrated to Useful Companions 0.5.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
When meeting with another party of your clan and using the dialogue to manage their troops, UC will now allows you to move heroes just like any regular troops with a few restrictions. They must not be assigned any role, and it shouldn't be the main hero (Of course). Also you can't assign them to a garrison as they are not really parties and would lead to many issues at least in M&amp;amp;B2 v1.1.x. But it might be allowed later if the game evolves in the right direction and allows captains or party roles for cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Assigning roles==&lt;br /&gt;
When a party have more than one hero in, it's display on the clan page automatically changes to allow you to set party roles correctly and you have just to set them to your liking like you would with your own main party. This is in 0.5.0 using the default M&amp;amp;B2 interface and nothing have been changed here so far, the game handles this not too bad on it's own. It is however planned to change this interface a bit to allow a better control on your parties like a button to enable or not the auto rebuild option for each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Auto party rebuild==&lt;br /&gt;
Introduced in 0.5.0 this feature is still work in progress. The game will now remember how you set your parties and will automatically rebuild them if they are defeated with all the heroes assigned to the right role and ready to fight removing the tedious micromanagement to re-transfer them and assign again the roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Caravan management==&lt;br /&gt;
In 0.5.0 your caravans aren't rebuilt automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Technical information==&lt;br /&gt;
Unlike original Transfer companions UC do not use reflection anymore to achieve the same result, instead it detects what viewmodel is currently in use by the screen manager and reach this way for the party transfer screen when it show up. Once UC has access to the screen it replaces is logic with a new one using the decorated pattern. This new approach should be a lot easier to maintain and compatible with any mod changing the transfer screen logic as long as UC loads after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=20</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=20"/>
		<updated>2023-03-03T17:59:28Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.5.0] for M&amp;amp;B2 v1.1.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]].&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.5.0&lt;br /&gt;
**Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.&lt;br /&gt;
**Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Updated translation files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=19</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=19"/>
		<updated>2023-03-03T17:58:23Z</updated>

		<summary type="html">&lt;p&gt;Midnight: /* Internal link for any M&amp;amp;B2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.5.0] for M&amp;amp;B2 v1.1.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]].&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=18</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=18"/>
		<updated>2023-03-03T17:57:59Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.5.0] for M&amp;amp;B2 v1.1.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] for M&amp;amp;B2 v1.0.0 to 1.0.3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] stable for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]].&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Tcpartyscreen.jpg&amp;diff=17</id>
		<title>File:Tcpartyscreen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Tcpartyscreen.jpg&amp;diff=17"/>
		<updated>2023-03-03T17:54:57Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Transfer_Companions&amp;diff=15</id>
		<title>Transfer Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Transfer_Companions&amp;diff=15"/>
		<updated>2023-03-03T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;TC troop transfer screen. Transfer companions (or CompanionManagement, or TransferandManageCompanions) is a really simple mod that allows you to change heroes party through the use of the transfer troop screen just like any normal troop.  ==Goal== As the game allows you to manage roles of heroes in various player party but do not allow parties to have more than one hero, this mod is simply filling a gap until Taleworld implements the feat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tcpartyscreen.jpg|thumb|TC troop transfer screen.]]&lt;br /&gt;
Transfer companions (or CompanionManagement, or TransferandManageCompanions) is a really simple mod that allows you to change heroes party through the use of the transfer troop screen just like any normal troop.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
As the game allows you to manage roles of heroes in various player party but do not allow parties to have more than one hero, this mod is simply filling a gap until Taleworld implements the feature correctly.&lt;br /&gt;
The mod do not manage party rebuilding when they are defeated and you will still have to collect heroes in various taverns when it happens and rebuild your parties from scratch.&lt;br /&gt;
It was also supposed to allow distant management of players other party's inventory, but have been removed as M&amp;amp;B2 now allows it.&lt;br /&gt;
&lt;br /&gt;
==What is planned==&lt;br /&gt;
TC is not a mod planned for long time support, it will sooner or later be deprecated and replaced by vanilla features (when Taleworld will work on it) or UsefulCompanions features as there is an expansion focusing on party that is planned.&lt;br /&gt;
TC also brings a lot of issues with compatibility and is not that easy to maintain with m&amp;amp;B updates or other mods wanting to change how the trooptransfer screen works, that a second reason why there nothing planned on long run except compatibility update with base game.&lt;br /&gt;
&lt;br /&gt;
With 1.7.2 update M&amp;amp;B2 once again decided to make open war with this mod, after putting a script actively removing all wanders not in main party in 1.7.1, they simply removed the ability to select roles for non player party members removing mostly all advantage using this mod. TC will be &lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
TC use reflection to be able to target games PartyScreenManager's logic and replace the delegate method called to check if a target troop can be transferred, by a custom method that returns true for heroes on certain conditions.&lt;br /&gt;
The hero must not be assigned a role in the party to be transferred and shouldn't be the leader. After v1.0.1 it's not possible anymore to transfer heroes to a garrison as it was giving unexpected results and possible loss of heroes.&lt;br /&gt;
&lt;br /&gt;
In Future the reflection injection will be replaced with the use of a XLST injection (using XML) that is more compatible and encouraged by Taleworlds and then integrate it in [[UC transfer companions|UsefulCompanions after version 0.5.0]].&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/TransferCompanions/TMCompanions-172.zip Transfer Companions 1.0.6] for M&amp;amp;B2 1.7.2&lt;br /&gt;
&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/TransferCompanions/TMCompanions-170.zip Transfer Companions 1.0.5] for M&amp;amp;B2 1.7.0 and 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/TransferCompanions/TMCompanions-161.zip Transfer Companions 1.0.4] for M&amp;amp;B2 1.6.1 to 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/TransferCompanions/TMCompanions-159.zip Transfer Companions 1.0.3] for M&amp;amp;B2 1.5.9 and 1.6.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/TransferCompanions/TMCompanions-158.zip Transfer Companions 1.0.2] for M&amp;amp;B2 1.5.8 and before&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Transfer Companions[https://www.nexusmods.com/mountandblade2bannerlord/mods/2140 on the nexus]&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Caravan_improved_party_size.jpg&amp;diff=14</id>
		<title>File:Caravan improved party size.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=File:Caravan_improved_party_size.jpg&amp;diff=14"/>
		<updated>2023-03-03T17:50:37Z</updated>

		<summary type="html">&lt;p&gt;Midnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=12</id>
		<title>Configuring Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Configuring_Useful_Companions&amp;diff=12"/>
		<updated>2023-03-03T17:46:01Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC. You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml'' &amp;lt;br&amp;gt; ==UC models== Models are part of the game specifically designed to be modded, each one set various rules for an aspect...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful Companions uses a XML file to store users preferences and are loaded on each game start and saved on game close. The file is localized and should display in your language if you have a translation installed for UC.&lt;br /&gt;
You can access this XML file in your ''Documents\Mount and Blade II Bannerlord\Configs\ModSettings\UsefulCompanions\config.xml''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==UC models==&lt;br /&gt;
Models are part of the game specifically designed to be modded, each one set various rules for an aspect of the game. As an example, the clan model will determine how many parties you can have in your clan, how many wanderers you can recruit and more. The last model of the same type loaded will be the one active in game, allowing compatibility between mods, but since many mods use Harmony and do not respect this, or because you might simply want to use some of the models in UC, the configuration file allow you to disable or enable them separately to your convenience.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''UC_inventory_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultInventoryCapacityModel'' with it's own (''UCInventoryCapacityModel''), allowing parties to have more carry capacity depending on the Steward skill of their QuarterMaster.&lt;br /&gt;
&lt;br /&gt;
*'''UC_party_size_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultPartySizeLimitModel'' with it's own (''UCPartySizeLimitModel''), allowing caravans to have more guards depending on the caravan master's skill.&lt;br /&gt;
&lt;br /&gt;
*'''UC_clan_tier_model''' : If set to ''True'' (default is ''True''), UC will replace ''DefaultClanTierModel'' with it's own (''UCClanModel''). It has no benefits on its own but is required if you want to use and configure clan modification UC brings to the game.&lt;br /&gt;
&lt;br /&gt;
*'''UC_hero_creation''' : Not implemented yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC features==&lt;br /&gt;
These are features added in the game with UC that do not rely on a model and should be compatible with almost any other mod. The option to disable them or tweak them is only here for player convenience and taste.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_management''' : When set to ''True'' (default is ''True''), allows UC to manage wanderer spawning and management.&lt;br /&gt;
&lt;br /&gt;
*'''hideout_lure''' : When set to ''True'' (default is ''True''), adds the option to lure bandits out in the hideout menu.&lt;br /&gt;
&lt;br /&gt;
*'''caravanXP_to_player''' : When set to ''True'' (default is ''False''), a part of the trade XP made by player clan's caravan are given directly to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UC quality of life==&lt;br /&gt;
Here are features that change the game marginally but are made to improve the quality of life for players in-game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''wanderers_min_spawn''' : Set it to the number of wanderers you want UC to keep in game (default is 30). UC will prefer non combat type over fighting ones, but setting it too low will result in no companions generated, as the base game generates it's own wanderers first. Requires ''wanderers_management'' to be set to ''True''.&lt;br /&gt;
&lt;br /&gt;
*'''remove_auto_give_troops''' : When set to ''True'' (default is ''False''), UC will replace ''GarrisonTroopsCampaignBehavior'', preventing other parties in your clan from automatically giving troops to your garrisons. It does not affect parties from other clans.&lt;br /&gt;
&lt;br /&gt;
*'''disable_companion_complaints''' : When set to ''True'' (default is ''False''), UC will prevent ''CompanionGrievanceBehavior'',(which handles your companions complaints), to be activated in game. This efficiently removes any complaints from your companions and should not have any impact on stability as it modifies nothing in the base game.&lt;br /&gt;
&lt;br /&gt;
*'''clan_member_limit_boost''' : This boosts how many wanderers the player clan can recruit by the defined number (default is 2). Requires ''UC_clan_tier_model'' to be ''True''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=11</id>
		<title>Download Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Download_Useful_Companions&amp;diff=11"/>
		<updated>2023-03-03T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;==External link to latest versions== *On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta. *On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.  &amp;lt;br&amp;gt;  ==Internal link for any M&amp;amp;B2 version== &amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt; *[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] beta for M&amp;amp;B2 v1.0.3 *[https://www.reasont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External link to latest versions==&lt;br /&gt;
*On [https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Nexus mods] for stable and beta.&lt;br /&gt;
*On [https://steamcommunity.com/sharedfiles/filedetails/?id=2902899268 steam workshop] for stable version only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal link for any M&amp;amp;B2 version==&lt;br /&gt;
&amp;lt;strong&amp;gt;Latest versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v103.zip UsefulCompanions 0.4.7] beta for M&amp;amp;B2 v1.0.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102b.zip UsefulCompanions 0.4.6] stable for M&amp;amp;B2 v1.0.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Older versions&amp;lt;/strong&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-v102.zip UsefulCompanions 0.4.5] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-f102.zip UsefulCompanions 0.4.4] for M&amp;amp;B2 v1.0.2&lt;br /&gt;
*UsefulCompanions 0.4.3 [[Deleted versions|deleted reasons and patch here]].&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-100.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.0.0&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-190.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.9.x&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-180.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.8.x&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-172.zip UsefulCompanions 0.4.2] for M&amp;amp;B2 1.7.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-171.zip UsefulCompanions 0.4.1] for M&amp;amp;B2 1.7.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-170.zip UsefulCompanions 0.3.17a] for M&amp;amp;B2 1.7.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-165.zip UsefulCompanions 0.3.16a] for M&amp;amp;B2 1.6.5&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-164.zip UsefulCompanions 0.3.16] for M&amp;amp;B2 1.6.4&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-163.zip UsefulCompanions 0.3.15] for M&amp;amp;B2 1.6.3&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-162.zip UsefulCompanions 0.3.14] for M&amp;amp;B2 1.6.2&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-161.zip UsefulCompanions 0.3.13] for M&amp;amp;B2 1.6.1&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-160.zip UsefulCompanions 0.3.12] for M&amp;amp;B2 1.6.0&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-159.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.9&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-158.zip UsefulCompanions 0.3.10] for M&amp;amp;B2 1.5.8&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-157.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.7&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanions/UsefulCompanions-156.zip UsefulCompanions 0.3.9] for M&amp;amp;B2 1.5.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional downloads==&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR.zip Official french translation] UC 0.4.3 and after&lt;br /&gt;
*[https://www.reasontech.fr/bannerlord/UsefulCompanionsFR042.zip Official french translation] before UC 0.4.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Version 0.4.7&lt;br /&gt;
**Fixed a crash with autobuy feature when food in town is too low.&lt;br /&gt;
**Governors can now reduce the prosperity of a town to try to avoid starvation&lt;br /&gt;
**Updated translation files&lt;br /&gt;
**Party update prepatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.6&lt;br /&gt;
**NH2 updated with decorated pattern feature&lt;br /&gt;
**Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)&lt;br /&gt;
**Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)&lt;br /&gt;
**Known issue : using autobuy food in a town with low food might cause a crash, deactivate the autobuy feature if you have the issue&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.5&lt;br /&gt;
**QuarterMaster now earn trade XP when autobuying food&lt;br /&gt;
**Improved the autobuy food feature to be more efficient&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners&lt;br /&gt;
**Governor get some XP depending on the milita training in one of the 6 fighting skill randomly&lt;br /&gt;
**Governors of castles can change the trading town for each bound village&lt;br /&gt;
**InBloom and YoungAndRespectful charm perks are now used by governors to get notables support&lt;br /&gt;
**Added a soft respect for companions as a dialogue option&lt;br /&gt;
**Fixed versionning issue&lt;br /&gt;
**UC clan model is now turned off by default&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.4&lt;br /&gt;
**Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file&lt;br /&gt;
**Fixed all 0.4.3 issues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.3&lt;br /&gt;
**Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.&lt;br /&gt;
**Fixed an issue preventing &amp;quot;the wise&amp;quot; wanderer from spawning in game since m&amp;amp;b2 1.7&lt;br /&gt;
**Minor optimization in code spawning wanderers.&lt;br /&gt;
**Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.2&lt;br /&gt;
**Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.&lt;br /&gt;
**Solved crash with custom battles or the benchmark&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.4.1 and 0.4.0&lt;br /&gt;
**NoHarmony2 updated to 1.0.6 for compatibility issues with M&amp;amp;B2 1.7.1 and after&lt;br /&gt;
**Converted all files to UTF8 with no BOM as they should be&lt;br /&gt;
**Removed the 5 gold given everyday to player&lt;br /&gt;
**Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1&lt;br /&gt;
**Added a new governor wanderer : The wise&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.17&lt;br /&gt;
**Fixed a random crash on wanderer generation&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.14&lt;br /&gt;
**Fixed XP not being correctly awarded to player's clan parties&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.13&lt;br /&gt;
**NoHarmony updated for new m&amp;amp;B version&lt;br /&gt;
**Governor update prepatch&lt;br /&gt;
**Added new options in config file&lt;br /&gt;
**Improved Turkish translation thanks Murat Mansur Çıkıntoğlu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.12 and 0.3.11&lt;br /&gt;
**NoHarmony updated for 1.6.x compatibility&lt;br /&gt;
**Fixed the party size issues for caravans&lt;br /&gt;
**Fixed prisoner number not affected by scouts roguery issue&lt;br /&gt;
**Fixed issue with Two Faced perk&lt;br /&gt;
**Fixed crash when luring bandit boss out&lt;br /&gt;
**Slight change in how disguise chance are calculated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Version 0.3.9&lt;br /&gt;
**Fixed possible bug for hideouts menu when being in an army&lt;br /&gt;
**Introduced new texts for future localisations in UC models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_major_updates&amp;diff=10</id>
		<title>UC major updates</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_major_updates&amp;diff=10"/>
		<updated>2023-03-03T17:45:20Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;This page is to keep track of major updates past and upcoming, to explain what is their main goal and focus. You can tell what major update a version of UC belongs to simply looking the two first numbers. For example for 0.3.17a it means it's the third update of the beta (0 stands for beta, 1 for release), the 17 stand for the 17th minor change of this third update and the 'a' is to tell it's a hotfix.  &amp;lt;br&amp;gt; ==0.5 the party update== This update will focus mostly on non-m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to keep track of major updates past and upcoming, to explain what is their main goal and focus. You can tell what major update a version of UC belongs to simply looking the two first numbers. For example for 0.3.17a it means it's the third update of the beta (0 stands for beta, 1 for release), the 17 stand for the 17th minor change of this third update and the 'a' is to tell it's a hotfix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==0.5 the party update==&lt;br /&gt;
This update will focus mostly on non-main party management, and should integrate a better version of [[Transfer Companions]], but also have parties reform automatically after being defeated. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==0.4 the governor update==&lt;br /&gt;
This update focused on expending governors, adding options to the town menu they are managing but also adding for the first time new templates to the list of wanderers available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==0.3 out of combat update==&lt;br /&gt;
This update focused on bringing new non-combat features to the game. The two mains are :&lt;br /&gt;
*The ability for your QuaterMaster to buy food for you each time your party leaves a settlement.&lt;br /&gt;
*The ability to weaken bandits hidout with a new option in the hideout menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==0.2 NPC wanderers==&lt;br /&gt;
This update mostly focused on allowing and encouraging NPC lords, allied and enemies, to recruit wanderers in their clan and use them in their parties with various roles. NPCs were able to select what wanderer would suit in their clan best, equip them and even fire them if they did not need them anymore.&lt;br /&gt;
This feature was the most controversial added to UsefulCompanions having regularly people asking it to be taken out (and now, people asking it's return). It was removed in 0.3.1 partly cause of complains, but also cause it was making the mod really hard to maintain, most of the feature being broken with the weekly Bannerlord update. With those issues it was wiser to take it out and release it later as a separate mod [[NPCs Wanderers|NPCsWanderers]].&lt;br /&gt;
Those versions are still available to download if you are still playing on an old enough beta or are just curious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==0.1 initial release==&lt;br /&gt;
This update focused on the very basics, setting up the most important and easy to implements features. It was mainly various ways to give skill experience inside and outside of main party, that were missing in game (for most still missing) and that prevented players to actually level their companions in non fighting domains.&lt;br /&gt;
It also changed a few models to be able to make change to party size, carry capacity or even infiltration in town with the focus to make companions skills affect those features.&lt;br /&gt;
The initial release also was bundled with various bugfixes that were later taken out of UsefulCompanions as they were solved but also as UC was never made to fix bugs at the first place and it was inconsistent to keep them in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=9</id>
		<title>UC transfer companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_transfer_companions&amp;diff=9"/>
		<updated>2023-03-03T17:44:55Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;Originally this feature was in a separate mod Transfer Companions that had many issues with Taleworlds many updates and ended really hard to maintain on it's own. It was originally supposed to be a temporary mod until Taleworlds integrate the feature to the game, but with the release of 1.0.0 and later 1.1.0 it looked like their direction was to never allow player to have companions outside of the main party. That's the two reason it was reworked,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally this feature was in a separate mod [[Transfer_Companions|Transfer Companions]] that had many issues with Taleworlds many updates and ended really hard to maintain on it's own. It was originally supposed to be a temporary mod until Taleworlds integrate the feature to the game, but with the release of 1.0.0 and later 1.1.0 it looked like their direction was to never allow player to have companions outside of the main party. That's the two reason it was reworked, improved for performance and compatibility and integrated to Useful Companions after 0.5.0.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
When meeting with another party of your clan and using the dialogue to manage their troops, UC will now allows you to move heroes just like any regular troops with a few restrictions. They must not be assigned any role, and it shouldn't be the main hero (Of course). Also you can't assign them to a garrison as they are not really parties and would lead to many issues at least in M&amp;amp;B2 v1.1.x. But it might be allowed later if the game evolves in the right direction and allows captains or party roles for cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Assigning roles==&lt;br /&gt;
When a party have more than one hero in, it's display on the clan page automatically changes to allow you to set party roles correctly and you have just to set them to your liking like you would with your own main party. This is in 0.5.0 using the default M&amp;amp;B2 interface and nothing have been changed here so far, the game handles this not too bad on it's own. It is however planned to change this interface a bit to allow a better control on your parties like a button to enable or not the auto rebuild option for each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Auto party rebuild==&lt;br /&gt;
Introduced in 0.5.0 this feature is still work in progress. The game will now remember how you set your parties and will automatically rebuild them if they are defeated with all the heroes assigned to the right role and ready to fight removing the tedious micromanagement to re-transfer them and assign again the roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Caravan management==&lt;br /&gt;
In 0.5.0 your caravans aren't rebuilt automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Technical information==&lt;br /&gt;
Unlike original Transfer companions UC do not use reflection anymore to achieve the same result, instead it detects what viewmodel is currently in use by the screen manager and reach this way for the party transfer screen when it show up. Once UC has access to the screen it replaces is logic with a new one using the decorated pattern. This new approach should be a lot easier to maintain and compatible with any mod changing the transfer screen logic as long as UC loads after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_Governors_works&amp;diff=8</id>
		<title>UC Governors works</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_Governors_works&amp;diff=8"/>
		<updated>2023-03-03T17:44:39Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;This is a list of all governor features introduced with UsefulCompanions since 0.4.0 (first part of the governor update) &amp;lt;br&amp;gt;  ==How it works== Some of those features affects all the governors in the game (Including NPCs) while a few are specific to the player. Of course if you want to enjoy all those features you need to own a town or castle and set one of your companion as governor of this settlement. Some features are available only for castles, others only for towns,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all governor features introduced with UsefulCompanions since 0.4.0 (first part of the governor update)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
Some of those features affects all the governors in the game (Including NPCs) while a few are specific to the player.&lt;br /&gt;
Of course if you want to enjoy all those features you need to own a town or castle and set one of your companion as governor of this settlement.&lt;br /&gt;
Some features are available only for castles, others only for towns, most are for both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notables support==&lt;br /&gt;
Everyday for each notable not supporting the settlement's owner clan the governors will try to get local notables in cities and bound settlement to change who they support, the result depends of various things :&lt;br /&gt;
* The highest the charm skill of the governor, the better&lt;br /&gt;
* If the notable is already supporting another hero, the worst his reputation with him, the better&lt;br /&gt;
* Since 0.4.5 InBloom and Young And Respectful perks improve the outcome for matching genders&lt;br /&gt;
Each successful notable changing his support will grant the governor some charm experience. Note this also works for NPC clans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Ransoming prisoners==&lt;br /&gt;
Since 0.4.6 everyday governors will ransom prisoners in town or castle prison if they are too many. In vanilla Bannerlord the prison capacity depends from the wall level of a settlement, with a capacity of 30 at max level. To avoid prisoners escaping governors will now ransom non heroes, starting with the lower tier to get down this limit and keep at least 10% of empty room.&lt;br /&gt;
Note if there are only heroes in the prison, they won't ransom anybody and will still have overpopulated prisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Changing trade bound settlements==&lt;br /&gt;
* First what is a trade bound settlement? Each village in Banner lord is bound to a castle or town, that's why they change owner when the town or castle are conquered, but they also have a town they are bound to only for trade purpose. For towns, trade bound and bound are the same but for castle they are different.&lt;br /&gt;
* What is the issue with trade bound settlements? In vanilla game the trade bound settlement is always the closest town, what could lead to stupid behavior like your villagers trading with the enemy while your nearby town have no good. For example Makheb is supplied not only by villages around the town but also the empire settlements fromthe other side of the river while Amprela don't get any iron or wood.&lt;br /&gt;
* What UC is changing? Since 0.4.5 every day if there is a governor assigned to a castle he will check for each bound village where it is trading his goods and change the target more accordingly. Not only it will take in consideration distance, but also culture and kingdom. Villages will prefer to trade with towns of the same culture and the same kingdom, they will also avoid kingdom they are at war with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Economy control==&lt;br /&gt;
In M&amp;amp;B2 the food consumption of a town is ruled by the garrison and the prosperity, the higher they are the more food will be consumed. When starvation appears the garrison will be disbanded to free some food and it's usually not enough to stop the downward spiral leaving your town vulnerable.&lt;br /&gt;
With UC 0.4.7 and after your governor will prevent prosperity to increase when there is no extra food available, but they will be also able to reduce this prosperity if the food stocks are low and no extra food is making it in the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_manage_food&amp;diff=7</id>
		<title>UC manage food</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_manage_food&amp;diff=7"/>
		<updated>2023-03-03T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;Quartermaster's food managing menu. This is a new option available with Useful Companions allowing your party to buy food automatically.  &amp;lt;br&amp;gt; ==How to use== You need first to set one of your companions as a quarter master, he is the one inside your party that will manage it for you. Then you need to speak to him and select the &amp;quot;We need to discuss your position in the clan&amp;quot; to be able to access the food manag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quartermaster menu.jpg|thumb|alt=Quartermaster's menu|Quartermaster's food managing menu.]]&lt;br /&gt;
This is a new option available with Useful Companions allowing your party to buy food automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How to use==&lt;br /&gt;
You need first to set one of your companions as a quarter master, he is the one inside your party that will manage it for you.&lt;br /&gt;
Then you need to speak to him and select the &amp;quot;We need to discuss your position in the clan&amp;quot; to be able to access the food management menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Configuration==&lt;br /&gt;
*''Change stock quantity'' sets how many days of food your quarter master will try to keep stocked into your inventory.&lt;br /&gt;
*''Change allocated funds'' sets how much gold at max (it's a percent) the quarter master will use to buy food in settlements.&lt;br /&gt;
*''Try to maximize party moral'' or ''Always buy the cheapest'' decides if the quarter master will try to buy various foods to keep moral as high as possible in the party or will buy the cheapest food to save gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How it works==&lt;br /&gt;
If the quarter master have been tasked to manage the food, he will each time your party leave a settlement, try to buy the food needed to fill your request.&lt;br /&gt;
You need to note this is not a guaranteed success as many things can prevent him accomplishing is duty, maybe there is not enough food in the settlement, maybe you have not enough gold left or you simply bought food before leaving the city, doing his job.&lt;br /&gt;
This tasks is also triggered only when your party leave a settlement to be sure he do not use money you might want to use for something else, like a new weapon, so you need to be careful not spend all your money too often or this feature will simply stop working.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_lure_bandits_out&amp;diff=6</id>
		<title>UC lure bandits out</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_lure_bandits_out&amp;diff=6"/>
		<updated>2023-03-03T17:43:53Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;This is a new option available with Useful Companions to deal with bandit hideouts. It allows the player to weaken bandit groups or force some out to fight his party. &amp;lt;br&amp;gt; ==How to use== On certain conditions you should have a new option showing up in the hideout menu, ''Try to lure bandits out''. To have this option show up you need : *first to have ''hideout_lure'' in the configuration set to ''true'', *secondly there must be inside th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a new option available with Useful Companions to deal with bandit hideouts. It allows the player to weaken bandit groups or force some out to fight his party.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How to use==&lt;br /&gt;
On certain conditions you should have a new option showing up in the hideout menu, ''Try to lure bandits out''.&lt;br /&gt;
To have this option show up you need :&lt;br /&gt;
*first to have ''hideout_lure'' in the [[Configuring Useful Companions|configuration]] set to ''true'',&lt;br /&gt;
*secondly there must be inside the hideout 2 parties and more than 17 troops or more than 3 parties and more than 21 troops.&lt;br /&gt;
Since the menu is localized, the option will be named differently depending on the translation you have installer for your language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How it works==&lt;br /&gt;
UC will use your Scout and Engineer relevant skills, how many parties and troops are in the hideout to calculate a score that will determine the outcome of the action.&lt;br /&gt;
Possible outcomes are :&lt;br /&gt;
*force a party of bandits to exit the hideout and engage your army,&lt;br /&gt;
*have random troops in the hideout killed or wounded,&lt;br /&gt;
*the bandit army attacks your party (except the boss party),&lt;br /&gt;
*nothing.&lt;br /&gt;
The more your party have a high roguery and engineering skill the best are your chance of success, if your engineer is different from your main hero you have a bonus equal to 10% of your main hero engineering skill added to the score. You also get a score boost for really large groups of bandits inside the hideout, while on the contrary it's harder to score a success if the main hero level is high and the more troops and prisoner in the party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Results==&lt;br /&gt;
You have a chance the action have no effect at all and you simply spent time trying to lure them out for nothing, giving you the message ''But nobody moves from inside the hideout.'', in this case your companions earn no experience and nothing have changed inside the hideout. &lt;br /&gt;
If your party is too weak and your action score is too low, the whole bandit army except the boss party will attack your army, resulting in a classical army vs army fight. This is likely to happen if the bandit troops inside the hideout are superior to your number of troops + your main hero level. If this happens your engineer will earn 2 experience in engineering skill for each bandit attacking.&lt;br /&gt;
In any other case the engineer will earn 5 experience in engineering skill for each wounded bandit or each one that is lured out, the scout will earn 2 experience in roguery for each bandit lured out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_experience_gain_expanded&amp;diff=5</id>
		<title>UC experience gain expanded</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_experience_gain_expanded&amp;diff=5"/>
		<updated>2023-03-03T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:&amp;lt;br&amp;gt;   The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :&amp;lt;br&amp;gt;  Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday&amp;lt;br&amp;gt;  Caravan leaders gains Trade XP for each city they visits.&amp;lt;br&amp;gt;  Scouts gains Roguery XP depending on the number of p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caravan leaders gains Trade XP for each city they visits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouts gains Roguery XP depending on the number of prisoners carried by the party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surgeon gains Steward XP depending on the number of pack animals in the party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quartermasters gains Charm XP if the party moral is high.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Posted by Salminar on 26 October 2020 - 04:36 PM in File topics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Landeye wrote:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Governors earn XP each day depending on the stats of their town or castle. Skill affected are trade (only towns), steward, leadership, charm and engineering. &lt;br /&gt;
I'm curious what the stats are for getting engineering or trade XP for governors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salminar wrote: They get a (really) small engineering XP each day + a big one each time they end a building project. For trade XP it's related to how many caravans visits the town and how much they trade with the city&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_wanderers&amp;diff=4</id>
		<title>UC wanderers</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=UC_wanderers&amp;diff=4"/>
		<updated>2023-03-03T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot; This is a list and brief description of the wanderers added by Useful Companions to Mount and Blade 2.  ==Governors==  ====The Wise====  A male hero from the empire culture.  &amp;lt;strong&amp;gt;Fighting skills&amp;lt;/strong&amp;gt; *PeltastFightingSkills : 2  &amp;lt;strong&amp;gt;Non-fighting skills&amp;lt;/strong&amp;gt; *EngineerSkills : 3  *Politician : 3 *Manager : 1  &amp;lt;strong&amp;gt;Personality traits&amp;lt;/strong&amp;gt; *Mercy : -1 *Calculating: 1  &amp;lt;br&amp;gt; ---- &amp;lt;small&amp;gt;Back to : Useful Companions&amp;lt;/small&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a list and brief description of the wanderers added by Useful Companions to Mount and Blade 2.&lt;br /&gt;
&lt;br /&gt;
==Governors==&lt;br /&gt;
&lt;br /&gt;
====The Wise====&lt;br /&gt;
&lt;br /&gt;
A male hero from the empire culture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Fighting skills&amp;lt;/strong&amp;gt;&lt;br /&gt;
*PeltastFightingSkills : 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Non-fighting skills&amp;lt;/strong&amp;gt;&lt;br /&gt;
*EngineerSkills : 3 &lt;br /&gt;
*Politician : 3&lt;br /&gt;
*Manager : 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Personality traits&amp;lt;/strong&amp;gt;&lt;br /&gt;
*Mercy : -1&lt;br /&gt;
*Calculating: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Back to : [[Useful_Companions|Useful Companions]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=3</id>
		<title>Useful Companions</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Useful_Companions&amp;diff=3"/>
		<updated>2023-03-03T17:43:00Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;Caravan improved party size Useful companions is a mod that improves usefulness of Mount &amp;amp; Blade 2 companions, allowing them to earn more experience out of combat and brings new options both to level them and use them in the game. This mod do not use harmony and is given a lot of care to avoid conflict as much as possible while remaining as fast as possible.  == Features == * New wanderers suited for non fig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caravan improved party size.jpg|thumb|Caravan improved party size]]&lt;br /&gt;
Useful companions is a mod that improves usefulness of Mount &amp;amp; Blade 2 companions, allowing them to earn more experience out of combat and brings new options both to level them and use them in the game.&lt;br /&gt;
This mod do not use harmony and is given a lot of care to avoid conflict as much as possible while remaining as fast as possible.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* [[UC wanderers|New wanderers]] suited for non fighting tasks and roles.&lt;br /&gt;
* Various [[UC experience gain expanded|new ways to earn experience]] for heroes.&lt;br /&gt;
* A new system to [[UC lure bandits out|lure bandits out of their hideouts]] using your scout and engineer.&lt;br /&gt;
* Allows quartermasters to [[UC manage food|manage food]] automatically on each visit in a town.&lt;br /&gt;
* Caravans are reworked to be a viable and interesting alternative to workshops.&lt;br /&gt;
* Various improvement for all parties depending on hero roles and skills.&lt;br /&gt;
* Reworked wanderers spawn and travelling.&lt;br /&gt;
* [[UC Governors works|Governors works]] now actively for the clan.&lt;br /&gt;
* The scout improve player's infiltration chances.&lt;br /&gt;
* Soft respec your companions focus and attributes.&lt;br /&gt;
* Add some options to adjust clans attributes.&lt;br /&gt;
* [[UC transfer companions|Transfer companions]] between your parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is planned ==&lt;br /&gt;
Generally the mod will try to give more options related to companions to deal with situations, especially if they are related to management and more generally non combat oriented.&amp;lt;br&amp;gt;&lt;br /&gt;
Are planned for the current major update :&lt;br /&gt;
* Governors would allow a private tournament for their clan to improve fighting skills out of combat. (Delayed)&lt;br /&gt;
* Governors would allow a siege simulation with player army against garrison to train both sides in such situation. (Delayed)&lt;br /&gt;
* Rework of how heroes are generated to have more consistent skills attributes and focus points, to also have wanders with slightly lower level and easier to customize.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more details on the coming and past roadmap see [[UC major updates|major updates.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Get started ==&lt;br /&gt;
* [[Download Useful Companions|Download UC]] for your version of the game.&lt;br /&gt;
* [[Configuring Useful Companions|Configure UC]] to your liking.&lt;br /&gt;
* [[Download Useful Companions#Changelog|Change log]] for all versions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical information ==&lt;br /&gt;
Here are some technical information for people wondering how it works.&lt;br /&gt;
&lt;br /&gt;
* No dependencies are required, there might be some in the future but will be fully optional.&lt;br /&gt;
* The config file is located in your document and is a XML file you can open with any text editor, keeping your preferences even if you uninstall and reinstall the mod.&lt;br /&gt;
* It doesn't use Harmony and will never.&lt;br /&gt;
* Quartermaster autobuy food preferences are stored into your savegame using Bannerlord system, it should keep them even if you remove the mod. Simple data types are used to not bloat your save and keep the mod as compatible as possible.&lt;br /&gt;
* Completely save compatible, you can turn it on or off whenever you want.&lt;br /&gt;
* Since 0.4.6 UC uses the decorated pattern to make it compatible with other mods changing game models.&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
	<entry>
		<id>https://www.reasontech.fr/wiki/bannerlord/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.reasontech.fr/wiki/bannerlord/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2023-03-03T17:42:28Z</updated>

		<summary type="html">&lt;p&gt;Midnight: Created page with &amp;quot;This wiki sums up all the tools, mods developed by ''Reasontech'' for ''Mount and Blade 2 : Bannerlord''. You will also find all the knowledge and documentation associated to use them at best on their own in your game or with other mods.   &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ==RT tools== * NoHarmonyLoader (NHL) - Utility to set and load your mod in M&amp;amp;B2 &amp;lt;br&amp;gt; ==RT mods== * Useful Companions (UC) - Extends usefulness of companions * Transfer Companions (TC) - Transfer your companions be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki sums up all the tools, mods developed by ''Reasontech'' for ''Mount and Blade 2 : Bannerlord''. You will also find all the knowledge and documentation associated to use them at best on their own in your game or with other mods.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==RT tools==&lt;br /&gt;
* [[NoHarmonyLoader]] (NHL) - Utility to set and load your mod in M&amp;amp;B2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==RT mods==&lt;br /&gt;
* [[Useful Companions]] (UC) - Extends usefulness of companions&lt;br /&gt;
* [[Transfer Companions]] (TC) - Transfer your companions between yours parties&lt;br /&gt;
* [[NPCs Wanderers|NPCsWanderers]] (NPCW) - Allows NPC lords to recruit wanderers in their clan and parties&lt;br /&gt;
* [[Get Involved|Get Involved (GI) a shootgun diplomacy mod]] - Adds dialogues and menu options to declare war to clan and kingdoms&lt;/div&gt;</summary>
		<author><name>Midnight</name></author>
	</entry>
</feed>